After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Leigh is a staff writer and content creator from the UK. He has been playing games since falling in love with Tomb Raider on the PS1, and now plays a bit of everything, from AAA blockbusters to indie ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
Unity Technologies will make changes to its wildly unpopular install-based fee policy, the company said Sunday in a post on the platform formerly known as Twitter. The update comes days after Unity ...
Less than a week after the cross-platform game engine maker Unity announced its big plan to charge developers based on the number of installations and revenue, the company said it’s rolling back its ...
Yesterday, Unity woke up and chose idiocy – at least that’s how developers and the rest of the industry took its announcement of a new install-based royalty fee, where developers would be charged for ...
WTF?! Unity is a cross-platform game engine launched in 2005 with the goal of "democratizing" game development, seeking to make it accessible to a broader range of developers. Nearly 20 years later, ...
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