Operator overloading or ad-hoc polymorphism lets you work with user defined types much the same way you work with fundamental data types Polymorphism is one of the basic principles of OOP (Object ...
I am writing a B+ Tree template class for a school project. I have been writing and compiling under VS.NET. Everything is fine, no complains. Now, I moved to the school's *nix system and try to ...
I'm trying to write a fairly simple simulation for resource modeling in C++. I'm modeling both servers and applications as their own objects. I'd like to use an STL vector for storing server objects, ...