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Ray tracing in Cyberpunk 2077: Can AMD compete?
This week, Cyberpunk 2077's long-awaited 1.2 update went live, enabling the use of ray tracing with an amd rx 6000-series ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Full ray tracing or path tracing is only available in a handful of titles, but the results are as mind-blowingly impressive as they are taxing on a graphics card. Cyberpunk 2077, Alan Wake II, and ...
Even before it launched, Blizzard has been talking up ray tracing features in Diablo 4 fairly regularly. Though it was never shown in action, ray tracing support was understood to be on the cards for ...
Today we are back with another extensive game analysis - this time looking at Marvel's Guardians of the Galaxy. It uses the Dawn engine (from the Deus Ex series) and offers ray tracing as well as DLSS ...
TL;DR: AMD's RDNA 4 generation introduces advanced AI hardware and FSR 4 upscaling, revolutionizing real-time ray tracing and graphics performance. The upcoming UDNA architecture promises 20% better ...
Perhaps there is still some hope for GPUs with low VRAM. According to a new patent published by Microsoft, the company worked out a method that could make ray tracing and path tracing more viable in ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
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